Home Page: _https://www.daz3d.com/aikobot-2
Aikobot 2

Compatible Figures: Victoria 4, Aiko 4, The Girl 4
Compatible Software: Poser, Daz to Maya Bridge, Daz to Blender Bridge, Daz to C4D Bridge, Daz to 3ds Max Bridge, Daz to Unreal Bridge, Daz to Unity Bridge

Details

Aikobot 2 is a complete anime robot character for V4, A4, G4, Elite and She-Freak featuring a cute, retro design based on the original. AB2 is also a full fledged clothing/armor set since she comes with a second skin under-suit and the mechanical joint props can all be hidden or removed. Figure parts can be hidden as well, so Aikobot 2 can be used to make any type of cyborg you can imagine.

Beginners and advanced artists both will find much to like about the way this product is designed. Advanced shaders and scripts implemented equally for both DS3 and Poser (6 and up) do the hard work for you. So you get better quality render results with simple render settings out of the box, even with default lighting. This can mean dramatically faster render times. For instance, all promos shown except car scene (ray-traced reflections) were rendered in less than 5 minutes on a 5 year old Athlon X2 2.5 GHz running 32 bit XP. Minimal postwork was performed on backgrounds only. AB2 materials for both DS and Poser feature gamma correction techniques inspired by Bagginsbill.

Aikobot 2 is all these things but so much more: She is evolution.

AB2 is the culmination of everything I’ve learned about design, modeling, rigging, texturing, shader engineering and product development since Aikobot 1 came out in 2005. She is the result of countless hours of experimentation and a plethora of generous help from experts here and elsewhere (to whom I am very grateful). I’ve poured my heart and soul into Aikobot 2 and I absolutely love her. I hope you will too.

What’s Included and Features

  • The first DAZ Product ever to feature Gamma Correction materials for both Daz Studio and Poser
  • Aikobot 2.0 Armor:
    • Torso (.CR2, .DSA & .OBJ):
      • Shutter Open
      • Sphere Out
    • Arms & ArmsShldrAlt (.CR2, .DSA & .OBJ):
      • EMP Out Left
      • EMP Out Right
    • HelmetCowl (.CR2, .DSA & .OBJ):
      • Antennae Out
      • Mouth Open
      • Mouth Open Wide
    • Legs (.CR2, .DSA & .OBJ):
      • Knee Bend Left
      • Knee Bend Right
    • Left Hand (.CR2, .DSA & .OBJ):
      • Hand Fit
    • Right Hand (.CR2, .DSA & .OBJ):
      • Hand Fit
    • Left Heel (.CR2, .DSA & .OBJ)
    • Left Shoe (.CR2, .DSA & .OBJ)
    • Right Heel (.CR2, .DSA & .OBJ)
    • Right Shoe (.CR2, .DSA & .OBJ)
  • Supported Full and Partial Body Morphs:
    • Aiko 4
    • The Girl 4
    • Amazon
    • BodyBuilder
    • Breasts Cleavage
    • Breasts Size
    • Fantasia Body
    • Sylph Body
    • Utopian Body
    • SheFreak 4-1
  • 1 Aikobot 2.0 Basic Light (.LT2 & .DSA)
  • Aikobot 2.0 Injection Options:
    • Inject All
    • Full INJ/REM
    • Body INJ/REM
    • Head INJ/REM
  • Aikobot 2.0 Hide/Show Options:
    • Hide/Show Body AB2
    • Hide/Show Body DSDef
    • Socket Opaque AB2
    • Socket Opaque DSDef
    • Socket Trans AB2
    • Socket Trans DSDef
    • Hide/Show Feet
    • Hide/Show Hands
  • Aikobot 2.0 Pose Options:
    • Toes Pose
    • Heel Feet Pose
    • Shoe Feet Pose
    • Zero Pose Heel Feet
    • Zero Pose Shoe Feet
  • Aikobot 2.0 Skin Options:
    • Flesh Skin
    • Metal Skin
  • A Complete Set of Default MATs With and Without Gamma Correction
  • Circuit Glow:
    • Set Helm Glow
    • Set Legs Glow
    • Set Torso Glow
    • 8 Circuit Colors:
      • Aqua
      • Blue
      • Green
      • Orange
      • Pink
      • Red
      • Violet
      • Yellow
  • Paint Colors:
    • Blood Orange
    • Blueberry
    • Gold
    • HotRod
    • MD Papaya
    • Meyer Lemon
    • Pink Martini
    • Porcelain
    • Silver
  • Bonus Shader Colors (.MC6 & .DSA):
    • Blood Orange
    • Blueberry
    • Gold
    • Hot Rod
    • Papaya
    • Meyer Lemon
    • Pink Martini
    • Porcelain
    • Silver
  • 22 Python Scripts to Load Partial MATs in Poser
  • Textures:
    • 1 Each Arms Texture, Displacement, DS and Mask Map (2000 x 2000)
    • 1 Cornea Transparency Map (800 x 800)
    • 1 Eye Glitter Specular Map (3000 x 3000)
    • 2 Eye Texture Maps (800 x 800)
    • 1 Eye Bump Map (800 x 800)
    • 1 Each Eye Surface Texture and Transparency Map (2048 x 2048)
    • 2 Each Face Texture, Specular and Bump Maps (3000 x 3000)
    • 3 Face Mask Maps (3000 x 3000)
    • 1 Helmet Texture Map (2000 x 2000)
    • 2 Each Helmet Specular and Mask Maps (2000 x 2000)
    • 1 Eyelashes Transparency Map (2000 x 2000)
    • 1 Legs Texture Map (3000 x 3000)
    • 4 Legs Mask Maps (3000 x 3000)
    • 2 Legs Displacement Maps (3000 x 3000)
    • 2 Hand Texture Maps (1500 x 1500)
    • 2 Heel Texture Maps (1500 x 1500)
    • 2 Shoe Texture Maps (1500 x 1500)
    • 1 Each Blade Texture, Bump, Specular and Transparency Map (800 x 800)
    • 1 Sclera Reflection Map (500 x 500)
    • 1 Each Sphere Texture and Mask Map (2000 x 2000)
    • 1 Each Torso Texture, Bump and Mask Map (4000 x 4000)
    • 1 Each Limbs Bump and Mask Map (3000 x 3000)
    • 2 Limbs Texture Maps (3000 x 3000)
    • 2 Mouth Texture Maps (2000 x 2000)
    • 1 Mouth Bump Map (2000 x 2000)
    • 2 Torso Texture Maps (3000 x 3000)
    • 2 Torso Mask Maps (1500 x 1500)
    • 1 Torso No-Mask Map (91 x 91)
    • 1 Each Torso Bump and Mask Map (3000 x 3000)
    • 4 Reflection Maps (750 x 375 to 1600 x 1200)
  • P6 Material Poses (.PZ2)
  • P6 Material Presets (.MC6)
  • DAZ Studio 3 Material Presets (.DSA)
  • Material Poses to Apply All Presets

Notes

  • DAZ Studio Users: There is no longer a separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Material Presets, giving you the correct DAZ Studio look to your Aikobot 2.