DcxVehicle Plugin

DEMO VIDEO

Implementation of PhysX Vehicles for Unreal Engine 4. Developed from scratch without using UE4 vehicle system.

Description

Library of PhysX Vehicle implementations for Unreal Engine 4. Developed from scratch without using UE4 vehicle system.

You get:

Full Blueprint support
Physics Sub-Stepping support
RVO Avoidance support
4-Wheeled, N-Wheeled (up to 20), Tracked (Tank) and No-Drive vehicles
Support for manual transmission with clutch input
Easy vehicle configuration similar to UE4 vehicles
Support for detailed query of wheel states (i.e. TireSurfaceMaterial)
Network Replication support

Technical Details:

List of Features:
Actors: ADcxVehicle4W, ADcxVehicleNW, ADcxVehicleTank, ADcxVehicleNoDrive
Components: UDcxVehicleWheelsComponent, UDcxVehicleDriveComponent4W, UDcxVehicleDriveComponentNW, UDcxVehicleDriveComponentTank, UDcxVehicleNoDriveComponent
Classes: UDcxVehicleTire, UDcxVehicleDriveRawInput4W, UDcxVehicleDriveRawInputNW, UDcxVehicleDriveRawInputTank, UDcxVehicleNoDriveRawInput
Structs: FDcxVehicleWheelData, FDcxVehicleSuspensionData, FDcxVehicleEngineData, FDcxVehicleGearboxData, FDcxVehicleClutchData, FDcxVehicleDifferentialData4W, FDcxVehicleTireLoadFilterData, FDcxVehicleWheelState, FDcxVehicleDriveState
Network Replicated: Yes
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac
Documentation Included: No
Important/Additional Notes: IRVOAvoidanceInterface is not implemented. An AI system is under development.
Future Work: AI system.

Original_Link_www.unrealengine.com/marketplace/en-US/product/dcxvehicle-plugin

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