Modular Modern Wine Cellar
Modular Modern Wine Cellar
Bottles, crates, 2 types of barrel, racks and rack sign have a procedural material that changes parameters depending on the position in space, which speeds up the assembly of levels and quickly create dozens of variations of bottles.
The map shown in the “Showcase” video is included in the project. Screenshots made with UE5 static lighting.
Note for Unreal 5.5 and above: To use static lighting, enable Allow Static Lighting in Project Settings > Rendering, as UE 5.5 and later disable this option by default
Features:
Procedural material for bottles, crates, 2 types of barrel, racks and rack sign
Quick replacement of labels and logos
Custom lightmap UV
Modular system
Pre-assembled blueprints for easy assembly
Number of Unique Meshes: 127
Collision: Yes, for props\cabinets automatically generated, for modules per-poly
Tris count: From 14 to 15252 (all meshes at overview scene – 256900)
LODs: no
Number of Materials and Material Instances: 13 materials and 76 instances
Number of Textures: 176
Texture Resolutions: from 256*256 to 4096*4096, also one atlas 4\2 pixels for the material of the bottles
Number of Blueprints: 55
Supported Development Platforms: Windows
Documentation and important notes:
If you build the scene from scratch, don’t forget to disable GI Lumen in the postprocess (or copy the postprocess from the showcase scene).
The project is configured for use with static lighting, but if you want to use it with Lumen, I wrote a short guide that should help you reconfigure the light and set the settings for better performance
Supported Unreal Engine Versions: 5.1 and 5.3 – 5.5
Original_Link_https://fab.com/listings/30b0a989-a52b-4af6-befb-3f2e48564a2f
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