Monstrosity Weapons

Home Page: _https://www.daz3d.com/monstrosity-weapons
Monstrosity Weapons
Compatible Figures: Genesis
Compatible Software: Daz to Maya Bridge, Daz to Blender Bridge, Daz to C4D Bridge, Daz to 3ds Max Bridge, Daz to Unreal Bridge, Daz to Unity Bridge, Daz Studio 4.16, DSON Importer for Poser
Details
Big, brutal weapons for giant, brutal monsters! These weapons, crafted specifically for the DAZ Ogre, Behemoth, and Fiend, are sized and designed to give them the bashing, slashing and bludgeoning power they need!
Weapons include:
Each weapon comes in three versions: an unparented, zeroed version that loads about chest-high to the Monstrosities and right- and left-handed versions that load parented to the right or left hand.
Note: Genesis should be loaded and have the Ogre, Benemoth or Fiend character applied before loading in any of the weapons.
What’s Included and Features
- 6 Monstrosity Weapons: (.DUF and .CR2)
- Jaw Club
- Saw Sword
- Spike Club
- Bone Club
- Hatchet
- Nail Club
- Sickle
- Left and Right Versions Load in Parented to Right or Left Hand
- Sized for the DAZ Monstrosities
<;i>Textures Include:
- 2 Texture and Displacement Maps (1302 x 1765)
- 3 Texture, Specular and Displacement Maps (1308 x 992)
- 2 Texture and Displacement Maps (1530 x 1410)
- 2 Texture and Displacement Maps (1623 x 1982)
- 3 Texture, Specular and Displacement Maps (2012 x 1654)
- 3 Texture, Specular and Displacement Maps (949 x 1917)
- 2 Texture and Displacement Maps (994 x 1601)
- 3 Texture, Specular and Displacement Maps (1065 x 1087)
- 2 Texture and Displacement Maps (1252 x 1500)
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