Terra Nova – Dynamic in-game environment builder [Unreal Engine]

TERRA NOVA
This is a dynamic in-game environment system for use in games that require the player to design its own environment. (think games like Minecraft or Cities Skylines). It uses procedural mesh components and simplex noise layering mixed with a world spaced tri-planar material generate realistic landscapes on the go. It uses a self-contained tile system to boost performance.

FEATURES
Dynamic world creation using simplex noise
Smart foliage spawning algorithms
Easy to swap meshes and materials
Road drawing system using splines
NEW Save the terrain for loading in the game
NEW Export the terrain and foliage to a blueprint that you can easily use in your own game.

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