Unreal Engine – Oceanology

Oceanology mathematical wave Real-Time

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

Ocean Progress

Follow us on youtube to see future progress

  • Oceanology 1
  • Oceanology 2
  • Oceanology 3
  • Oceanology 4
  • Oceanology 5

All scenes are included

Enter the Oceanology community and request your complete documentation

Discord

Oceanology community

Technical Details

Current Version 5.0.9

Features:

  • Gerstner wave
  • Quadtree
  • Compatible with UE5
  • Water cut off effect
  • Infinite ocean in real time
  • Buoyancy
  • Transparency
  • Ocean storm modes
  • Advanced wave modifier
  • Subsurface scattering
  • New distance field mask
  • Advanced details selector
  • Underwater
  • God Rays
  • Caustics
  • Foam Generator
  • Procedural foam for great heights
  • Tesellation
  • Buoyancy Consumption Modifier
  • Advanced refraction
  • Integrated Lake System
  • Swimming system
  • Advanced boats
  • Coastal effect
  • Landscape Modulation
  • Scanned trees
  • Scanned Rocks
  • Dome for cities under the ocean
  • Multiple environments
  • Advanced LOD
  • New Advanced Shoreline System
  • FFT ocean appearance
  • Advanced normals system
  • Fog adapted to the state of light

Code Modules:

  • Actor Oceanology
  • BP Oceanology

Number of Blueprints: 32

Number of C++ Classes: 3

Supported Development Platforms: Windows 10

Supported Target Build Platforms: Windows 64Bits

Presentation document: Oceanology

For Support & Tutorials & Documentation & Suggestions please visit the  Discord.

Example Project: Plugin