Generate infinite interactable Hatchback, Pickup Truck, Sedan & Van variations with flexible, procedurally generated blueprint actors!
This asset is filled with a lot of features. I highly recommend reading the documentation and watching the videos to fully understand the scope of this asset. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.
Overview:
Fully replicated for multiplayer
Infinite variations
Advanced Drivable Blueprint – Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.
Functional odometer/RPM + animated gear stick/steering wheel
Advanced Interactable Procedural Vehicle Blueprints that work with Foliage Actors for instanced, dynamic, destructible, and interactable vehicles.
Destructible (windows, side mirrors, antenna, wipers)
Advanced Event Buttons that allow you to randomize the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping
~100 exposed procedural parameters
Fully customizable paint jobs – Custom Albedo Masks
Foliage and Moss Simulations (22 unique foliage meshes and 20 shared foliage meshes per vehicle)
Expandable Proxy Mesh System
Custom hand-modeled simplified collision meshes
Hand-made and calibrated LOD’s and single draw-call proxy meshes
Animated, sound effects, particles – Game-ready and optimized!
Original_Link_https://unrealengine.com/marketplace/en-US/product/procedural-vehicles-four-pack