Oceanology v4.27 (5.1.0) – Unreal Engine
Oceanology v4.27 (5.1.0) – Unreal Engine
The central design of our model is an accurate and efficient description of the sea surface, based on both cutting-edge results in oceanography and advanced 3D computing techniques.
Oceanology mathematical wave Real-Time
GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)
Ocean Progress
Follow us on youtube to see future progress
All scenes are included
Technical Details
Current Version 5.0.7
Features:
Gerstner wave
Quadtree
Water cut off effect
Infinite ocean in real time
Buoyancy
Transparency
Subsurface scattering
New distance field mask
Underwater
Volume separation
Caustics / Light function
Foam Generator
Levels of Detail
Specific Buoyancy Control
Boat and box configured with buoyancy
Specular / UE4 Specular / Specular BRDF
Custom Refraction
Shore Line
Droplets
Surface Fluid density
Game or simulation buoyancy selector
Tessellation Distance
Boat with controls set
Coastal effect
Landscape Modulation
swimming system
Local ocean is experimental
More information in the community
Tutorial: OCEANOLOGY 5 with WorldScapePlugin
Code Modules:
Actor Oceanology
BP Oceanology
Number of Blueprints: 7
Number of C++ Classes: 3
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Windows 64Bits
Asset version: 4.27 (5.1.0)
Link: Unreal Engine