Procedural NPC Crowds
Procedural NPC Crowds
Version: 5.3
Original_Link_https://unrealengine.com/marketplace/en-US/product/procedural-npc-crowds
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Procedural NPC Crowds
A framework for quickly implementing large scale, optimized crowd systems with 100s of AI on screen.
IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.
Features:
Highly optimized allowing 100s of AI on screen at once with high framerates(60-120+ FPS depending on scalability of plugin).
Designed to be used with blueprints, and can be extended upon with your own functionality and behaviors.
Utilizes behavior tree for customizability and optimization of NPC Behaviors.
Included behavior tasks are written in C++ for fast execution.
Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own with minimal logic needed.
This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.
Version: 5.3
Original_Link_https://unrealengine.com/marketplace/en-US/product/procedural-npc-crowds
DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE