Instance Damage System
Instance Damage System
Version: 1.0.2 (5.3)
https://www.Original_Link_https://unrealengine.com/marketplace/en-US/product/instance-damage-system
Instance Damage System
Features:
Ability to spawn actors in place of instances
Hiding/unhiding instanced meshes’ instances
Respawning over time logic depending on the distance from the player
Pooling system (reuse already spawned objects)*
Full World Partition support (hide/unhide instances even when the instanced mesh isn’t present in the level!)
Ability to setup custom data per each static mesh asset used by instanced meshes (exp, money, etc.)
Network Replication
Save and load instanced meshes’ state (hidden/unhidden state)
Example project with minigames build around the system:
Chaos minigame (recreation of Saints Row’s Mayhem activity)
Destruction minigame (destroy a random instance amount of 3 randomly picked meshes)
Wanted Level example (get wanted stars depending on the amount of damage done)
*Disabled on chaos based destructibles in the example project as there’s no way to reset a geometry collection to its initial state (at least yet)
Version: 1.0.2 (5.3)
https://www.Original_Link_https://unrealengine.com/marketplace/en-US/product/instance-damage-system