Modular Offroad Cars
Modular Offroad Cars
Note: if you want to use it on UE5, don’t forget to update the engine to 5.0.2 at least. Earlier versions of UE5 had bugs with sounds.
Project includes modular off-road cars (6 frames, 9 engines, 6 gearboxes, 7 fuel modules, 7 wheels and 9 cargos) with custom physics-based movement system, character interaction system (open/close trunks, seat as driver/passenger in cars or in passenger cargos), system for knocking down a character by car, in game and in editor customizable materials and sounds (Specific sounds for each engine and “general sounds” for frames – sounds of hits, suspension, wind, doors and etc). Also project supports multiplayer.
I also added customization zones to the project to make it easier for you to figure out how to change cars while playing. Each vehicle base (frame) has a set of supported parts. For this reason, for example, you cannot install a large body on a small frame. I recommend trying the demo (link above) to get a feel for what this asset is.
Technical Details
average vertex/tris count:
– Assembled car: 58k vertices, 41.3k triangles
– car frames: 30k vertices, 20k triangles
– car cargos: 4.5k vertices, 3k triangles
– engines: 6k vertices, 4.5k triangles
– Gearboxes: 3k vertices, 2k triangles
– Fuel modules: 6k vertices, 4k triangles
– Wheels: 1.5k vertices, 1.2k triangles
Features:
Multiplayer support
Modular customization
Customizable materials
Character interaction system
System of knocking down a character by car
Suspension animations
Character steering animations
Sound system
Custom physics-based vehicle system
First-person and third-person views
Number of Blueprints: 59 (In total, including information BP)
Number of textures: 246 (mostly 2k)
Number of materials: 16 (104 material instances)
Input: Keyboard, Mouse.
Network Replicated: Yes (After “UPDATE 2”)
Supported Development Platforms:
Windows: Yes
Mac: No
Original_Link_https://unrealengine.com/marketplace/en-US/product/modular-offroad-cars
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