VR Input Recorder
VR Input Recorder
Description
VR Input Recorder is made to help one of the most annoying issues in VR/XR Development – taking your headset on and off all the time.
It uses Enhanced Input Injection, to emulate input actions at runtime, allowing the developer to playback recorded playthroughs while still debugging code in Blueprints and C++.
Uses Float, Boolean & Vector2D Input Actions
Game Inputs work without the PIE WIndow being active.
Gives new ways of Debugging
Gives new ways of iterating on game design tweaking variables on the fly, no more jumping in and out of headset to test simple things.
Awesome tool for Content Creators to get gameplay footage of their game. Record a playthrough, then use the editor to be your own Camera Man.
Sample code for use with VRExpansion
NOTE:
* VR Input Recorder is ONLY for Projects using the Enhanced Input system (ie VRTemplate)
Input Recorder uses Tick to set positions, so there will be accuracy issues as performance fluctuates. It won’t be exact.
The demo scene for VR Input Recorder uses the Epic VRTemplate as a base; Epics VR template requires OpenXR Plugin to be enabled. VR Input Recorder generally does not.
Features:
Drives Inputs in PIE sessions without VR Headset enabled
Number of Blueprints: 3
Input: Enhanced Input Only
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.1 – 5.3
Original_Link_https://fab.com/listings/a321953a-bcb5-4873-a529-2baeded6fee4
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