Hierarchical Scatter Tool

DEMO VIDEO

The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors’ collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results. It comes with a variety of options which can be toggled on/off to allow a good degree of artistic control. Perfect for getting a realistic scattering of rocks, foliage, props, etc in no time.
A simple Editor Utility Widget that converts your blueprint arrangements into a static mesh (baker), is also included.

Features:
Scatter multiple variations of static mesh on top of any level actor that has collision.
Modify various scatter parameters like scatter range, scatter config, trace settings, etc for complete artistic control
Allows controls to set a scale range for each mesh added in.
Add items to the ‘ignore collision’ list to exclude them while scattering.
Toggle align to normal and trace on/off.
Also comes with a baker tool that bakes and organizes HScatter BPs into individual Static Mesh actors.
Number of Blueprints: 2
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Showcase assets not included
Supported Unreal Engine Versions: 5.0 – 5.4

Original_Link_https://fab.com/listings/fe3af5aa-44b7-49b0-808b-62a63f993f2e

DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE

(Visited 13 times, 1 visits today)