Titanic for DAZ Studio

Home Page: _https://www.daz3d.com/titanic-for-daz-studio
Titanic for DAZ Studio
Details
On 1 September 1985, Robert Ballard of the Woods Hole Oceanographic Institution finally found the Titanic. When the wreck was discovered by Robert Ballard and his crew, they found that the ship did in fact break in two as it sank. It was theorized that as the Titanic sank, the stern rose out of the water. It supposedly rose so high that the unsupported weight caused the ship to break in half, the crack starting at the upper deck. This became the accepted theory.
In 2005, new evidence suggested that in addition to the expected side damage, the ship also had sustained damage to the bottom of the hull (keel). This new evidence seemed to support a less popular theory that the crack which broke the Titanic in two started at the keel plates. This proposition is supported by Jack Thayer’s sketches.
In 1997, James Cameron made his epic movie about the Titanic’s maiden voyage. At the time, it was the most expensive movie ever made… some said it cost more than the Titanic itself! The movie went on to become the #1 top-grossing movie of all time and was the first movie ever to gross more than $1 billion (US) at the box office. The movie also won 11 Academy Awards, including “Best Picture” and “Best Director”.
Product Features:
* DAZ Studio prop: dsf, duf/ png, with 549,216 polygons.
* All three Propellers can rotate.
– The Pose Control dial on the Body rotates all three propellers at same time as well as rotating the left and right propeller in opposite directions (to prevent the ship from pitching to one side).
* The rudder can move left and right, with a Pose Control dial on the Body.
Textures:
* One set of texture maps.
* All of the materials use Iray shaders.
All sales images rendered in DAZ Studio with an HDRI skydome environment.
Designed for use in DAZ Studio 4.9 and above with Iray. Not recommended for use in other software programs.