NPC AI Queuing System – Unreal Engine

NPC AI Queuing System – Unreal Engine
This pack contains a queuing system, which is created for developers who want to add some pedestrians (or NPC, AI) having smooth vivid behavior (queue) to their projects, they can be a part of the gameplay or just be the background pedestrians.
Features:
All done with blueprints and have been commented and properly arranged.
Queuing NPC based on behavior tree, blackboard, tasks and services.
Spline-based Queuing Route, you can flexibly control queue curves and customize parameters like interval distance between two adjacent NPCs, whether to let NPC stand at spline points, etc.
NPC in different behavior states is set to different materials (green and red).
If the NPC at the forefront of the queue leaves, all NPCs behind it will automatically move forward to the new position.
Built-in debug system, which helps you to learn this system and develop with it.
Quick setup and easy to use.
Technical Details
Input:
Mouse & Keyboard
Gamepad
Assets:
12x bluprint class, 1x enumeration
1x behavior tree, 1 blackboard
4x skeletal mesh
13x texture (UE4), 34x texture (UE5)
1x material
3x material instance (UE4), 8x material instance (UE5)
4x material function (UE4), 3x material function (UE5)
2x level
Platforms:
Windows / MacOS / Linux
Supported Unreal Engine Versions: 4.24 – 4.27 and 5.0 – 5.6
Original_Link_https://fab.com/listings/c6f897b1-9029-4fb9-98f2-5c0aa16b40d9
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