Beach Boys

DEMO VIDEO

Key Features:
Low-poly
Fully Rigged
Many outfits and hairstyles
Apple Blendshapes
Easy Color Change
3 Unique Necklace Pieces + Glasses
3 Unique Swim Trunks Meshes + 15 Unique Textures
1 Unique Shirt Mesh + 15 Unique Textures
2 Unique Shoes Meshes + 2 Unique Textures
2 Unique Head Meshes + 3 Unique Makeup Textures + 2 Skin Tones
4 Unique Hair Meshes + 7 Color Textures (White is included so you can make any color)

Polycount | The Character does not have LOD system
Beach Boy 01
Faces 38135
Tris 73131
Verts 51393
Beach Boy 02
Faces 45406
Tris 87249
Verts 52077
Beach Boy 03
Faces 23289
Tris 43452
Verts 23861
Beach Boy 04
Faces 45376
Tris 87624
Verts 52919
Beach Boy 05
Faces 45301
Tris 87039
Verts 55523

This Character rig is based on the UE5 Manny Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result.
Even though the model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.

Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations (both UE4 and UE5)
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game

Blendshapes
Perfectly calibrated 51 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Additional body morphs allow you to regulate body size (thin/thick).

Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.

Please note that:
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Props are not included (surfboard and ice cream)

Material ID Maps for
Skin
Eyes
Hair
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.

4K Textures
BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
12 Texture sets – Body, Head, Trunks x3, Shirt, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
Textures are packed for better optimization

Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master / Leader Pose Component are included
Wind Simulation for Hair!
Blueprints are not included

Features:
ARKit Blendshapes / Morph Targets / Facial Expressions
Wind simulation for hair
Modular
Epic Skeleton with additional bones
3rd person character animations are included
Material Instances
Color change of any part
Many customization options
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 5
Number of Materials and Material Instances: 116
Number of Textures: 165
Texture Resolutions: 4096×4096
Supported Unreal Engine Versions: 4.19 – 4.27 and 5.0 – 5.4
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!

Original_Link_https://fab.com/listings/e6c89d2c-dbc1-4f91-9574-30bfdc7f6387

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