Rifle Starter Animation – MoCap Pack

Rifle Starter Animation – MoCap Pack
The Rifle Starter – Animation Pack by Mocap Online provides a streamlined selection of animations from the comprehensive Rifle Pro Pack. With essential rifle-based motions like aiming, shooting, walking, jogging, and crouching, this pack is ideal for indie developers and smaller-scale projects. Create immersive military-style gameplay with ease, or upgrade to the full Rifle Pro Pack for access to 390+ animations.
Stand and Turns:
Relaxed idle and aim-ready poses.
Example: Idle with Rifle Up and Down.
Aim Offsets:
Target with precision in various directions, both standing and crouching.
Example: Aim Offset Center and Up.
Shooting and Combat Actions:
Engage enemies with standing and crouching fire animations.
Example: Single Shot Rifle Fire.
Locomotion:
Walk, jog, and crouch while maintaining aim, plus dynamic split jumps.
Example: Forward Jog with Rifle Aim.
Key Features:
Streamlined Selection: 24+ animations including critical rifle motions.
Custom Attributes for IPC: In-Place animations with continuous speed and rotation data curves for flawless control.
Root Motion and In-Place Modes: Flexible options for different gameplay needs.
Seamless Transitions: Pose-matched animations ensure smooth blending.
Technical Details:
Animation Count: 11 animations (33 total files, including aim offsets and split jumps).
Formats: Unreal Project file and source .FBX.
Compatibility: Retarget easily to UE5 Manny using custom IK-Retargeters.
Latest Update: Includes improved split jumps and stabilized aim turns.
Technical details:
UPDATE: REV. 2.7B
“ik_hand_gun” IK socket animation now matches “middle_01_r” FK socket animation.
REV. 2.7A2
Misc. Fixes
REV. 2.7A1
2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
Reference Pose is an “A”.
UE4 Engine 4.14 – 5.xx Compatible
For Engine 4.13 and Previous – All FBX Source animation files are included and can be imported into older versions including IPC curves.
2.7A
New Socket on the “middle_01_r” for attaching the Rifle, and all Animations updated to use it. The original custom added “hand_r_wep” bone is no longer used, allowing other Characters with skeletal meshes that use the stock Epic Skeleton and proportions to easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager.
Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves.
●All animations as Root Motion and In-Place.
●FBX source files also included in “\Project\Source\FBX\” (not visible in the Editor).
●“A” and “T” pose files included.
Supported Unreal Engine Versions: 4.14 – 4.27 and 5.0 – 5.5
Original_Link_https://fab.com/listings/c695f04c-8d4c-4baa-a82f-8dff46cea215
DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE