RPG Engine – Ultimate Multiplayer Framework

DEMO VIDEO

CHARACTER SYSTEMS
– Full MetaHuman support with async loading
– Dynamic clothing system (visual changes + footstep SFX)
– Wardrobe & Weapon Modification Table
– Enhanced Input system

CLOSE COMBAT
– Hand-to-hand/melee combat with:
– 3 attack distance zones
– Target tracking during attacks
– Blocking mechanics
– 10+ dynamic camera animations
– 5 attack types: Basic/Aerial/Ranged/Splash/Super Combo
– Debuff system (Freeze/Burn/Knockout effects)
– Passive buffs (Health/Damage/Defense/XP)

ARMOR & EQUIPMENT
– 6 armor classes (caliber-specific protection)
– Tactical gear:
– Headphones (explosion protection + sound modulation)
– Goggles (stun grenade resistance)
– Gas masks (toxic gas immunity)
– Night/Thermal vision devices

FIREARMS SYSTEM
– Weapon types: Pistols/Rifles/Snipers
– Realistic mechanics:
– Barrel overheating
– Dynamic shot sounds (based on ammo count)
– 6 modification types (stackable):
– Scopes (Zoom/Thermal/Night)
– Red dot sights
– Extended mags
– Grips (accuracy boost)
– Flashlights
– Silencers
– Advanced ammo types:
– Standard
– Electric (chaining stun effect)
– Explosive (AOE damage)
– Ricochet/Penetration physics

GRENADES (6 Types)
– Explosive
– Smoke
– Stun (affects vision/audio)
– Colored marker
– Poison gas
– Electric

MOVEMENT & PARKOUR
– GASP System: Parkour on ANY static mesh
– Ladder climbing
– Door interactions (5 lock types)

SPECIAL ABILITIES
– Healing (self/team)
– Telekinesis (object collection/throws)
– Energy Strike (AOE knockback)
– Teleportation (waypoint system)
– Clones (summonable allies)
– Stealth Mode (reduced visibility)
– Damage resistance perks

ADVANCED AI
– 3 difficulty tiers (37+ parameters)
– Sensory systems: Sight/Hearing/Memory
– Equipment usage (armor/weapons/grenades)
– 22 Behavior Trees + EQS
– Reaction systems:
– Stun grenade disorientation
– Gas grenade poisoning

GAME SYSTEMS
– Inventory with bag upgrades
– Object scanner
– MiniMap/WorldMap with filters
– Pollution/Shower mechanics
– Skill Tree + Level Progression
– Quest system (Main/Side quests)

UI & SETTINGS
– Graphics/Audio/Gameplay options
– Multiplayer/Singleplayer modes
– Pre-game loadout configuration
– Pause menu
– Save/Load system
– Icon generator

Beginners in Unreal Engine:
• Learn professional-grade project structuring through embedded guides and commented code.
• Master best practices for scalability via real-world examples (data assets, modular blueprints, event systems).

Unreal Engine Professionals:
• Leverage advanced systems:
– Async asset streaming
– Optimized soft references
– Interface-driven architecture
– Multi-threaded BP-to-C++ workflows
• Implement enterprise-level optimization for AAA-scale projects.

Technical details:
Required plugins (All developed by Epics and free):
• PoseSearch
• HairStrands
• Chooser
• AnimationLocomotionLibrary
• AnimationWarping
• EnhancedInput
• MotionWarping
• MotionTrajectory
Mutable
ChaosVehiclesPlugin
MotoSynth
Mutable Plugin
I used some animations from this developer with his permission: 9CG.
Number of Blueprints: 480
Number of Widgets: 195
Number of Animations: 776
Number of Materials: 625
Number of Textures: 955
Number of Sounds: 389
Number of Miscellaneous: 10 Data Tables, 798 Data Assets, 5 Levels, 72 Effects
Input: Keyboard, Mouse (The Enhanced Input plugin)
Network Replicated: Yes
Supported Development Platforms: Windows
Performance: Stable 160 FPS. Configuration: RTX 3060, i7 7700k, 32 GB RAM, 3440×1440 display resolution
Supported Unreal Engine Versions: 5.6

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