Hyper Scalable Interaction System v3 – Unreal Engine

Add plug-and-play interaction to any actor with support for prompts, progress bars, conditions, and network replication.
Used in chests, doors, NPCs, items, switches, and more. Fully compatible with keyboard, mouse, or gamepad.
No code required. Works in Adventure, RPG, Co-op, and Simulation games.

Key features

Interact with any object in the world.

Implemented in an abstract way so you can use it easily on any system without any problem.

Dynamic interact icons (E key)

Shows dynamic interact text (Hold E to X)

Shows interactable in radius so they can be found easily. Handy for when in a Forrest or in the dark.

Predefined interaction types like Interact, Toggle, Grab

Works easily via interfaces

Advanced logic options: e.g. Turn these off and these on when button is down. Optional reverse.

Many advanced examples

Clickable buttons

Toggle buttons

Intractable Pull Chain

Intractable Crank

Intractable Switch/Lever

Doors and fireplaces

Intractable Lights

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?

Hyper v3 modules are fully modular and designed to integrate seamlessly

Clear, well-organized Blueprints that scale with your project

Reliable design principles for flexibility, maintainability, and performance

Active Discord community to support your development journey

Technical details

Future-proof design with ongoing updates

Clean, well-documented Blueprints with clear naming

Scalable systems for hobby to AAA-scale productions

Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)

Fully network-replicated for multiplayer support

Built for cross-platform use (tested on Windows)

Modular, component-based (drag-and-drop integration)

Data-driven setups using DataTables where applicable

Blueprint-only implementation where practical

Optimized for performance in multiplayer and large worlds

Trusted by developers across indie to large productions

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

Supported Unreal Engine Versions

 

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