Cultist – Warlock – Metahuman – Unreal Engine

Cultist – Warlock – Metahuman – Unreal Engine
Added example parametric clothing component for experimental MetaHuman Creator outfits.
Keep in mind the metahuman clothing system will change over time, and we will adapt our components to new standards for Metahuman Creator.
The Fantasy armour cultist pack comes with a fully customizable set of costumes to be used with light fantasy realistic-games. You can choose from a varity of predefined versions or use provided parts to create your own cultist crew. Be it a warlock, sniffy assasin melee, or enslaved humans.
Pack Overview
Multiple SK items: are stripped down to groups : hats, hairs, heads, upper-body, pants and shoes
Clothing: ~ 60SK meshes (made for base classes like mage, warlock and melee/knight)
Basic costume set design 2x pants per gender, 2x hats, chest base + variations with bags and tome, 4x bracers, 3x skeleton dress
Different skin textures + skintint as well
Equipment uses a Master Material and a mask Texture, which will allow you to tweak its visual appearance in detail.
4x weapon
For compatibility with other asset packs (like carrying a firearm or even dual pistol), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.
In case you need more customization – You can integrate the caster classes pretty easy into our
Character Editor base system. This product is compatible with our Character base packs.
The polycount is between 20 to 35k for a full costume. Including all gear options.
Character: 1 Blueprint and 4 example NPC Blueprints
Character Parts: 44 SK meshes
PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
80 Sample Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into parts
Vertex counts of characters:
Fullbody naked: ~ 30k
Dress ~20k-50k full-body
Skeleton base: 23k