Weatherade: Snow and Rain System – Unity

Weatherade system incudes two different sets of shaders for snow and rain scenes.

But shaders themselves wouldn’t be nearly as powerful without Cover Instance – a manager that lets you globally customize the appearance of scene surfaces and create a coverage occlusion mask.

The core features of this system:

Automatic coverage area occlusion

Interactive deformable snow

GPU powered snowfall/rain

The Coverage Occlusion feature automatically generates a mask so objects located under roofs or canopies are not exposed to snow/rain.

The Traces feature allows you to interactively deform the snow cover. Any dynamic object can leave traces without time-consuming setup – just turn on one option and you’re done.

The GPU Particle System is finely tuned to create fairly dense snowfall or rain effects, with the ability to remove particles upon impact with surfaces. And all this with excellent performance.

Version: 1.1.6

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