Medieval Modular Town (With Interiors) – Unreal Engine

Medieval Modular Town (With Interiors) – Unreal Engine
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A modular architecture pack, inspired by the traditional “Timber Frame” houses, with working interiors.
The Gothic Knight in the screenshot is not included. You can buy it on the marketplace: Person Walktrough (Latest Update, UE5.1): Map Walktrough (Up to Unreal engine 5.0): with my Medieval Modular Church: V1.1 – Only available from UE 5.1 onwards
- Added Hipoly mesh for roofs and stone walls (Old low poly version still available).
- Improved windows meshes and glass.
- Added simple grass and simple ivy.
- Added a counter for the inn (Screenshot 7)
- Added a few props from my Medieval modular church (Books, Tableware, chandelier)
- Nanite and lumen enabled.
UPDATES V1.08 – Up to UE 5.0 (Screenshot 10 to 15)
- Improved albedo value for textures
- Removed the green tinge from the stone textures (better integration with my Medieval Modular Church which has been updated as well)
UPDATES V1.07
- Added Seamless Texture support for walls, pillars, roofs.
- Added a folder with the meshes that uses the new materials. (I’ve added a new uv set for the seamless textures. Screenshot 21).
- Added RGB masks that allow more control over the materials, like Dirt, Edge wear, Color;
- You can now Customize the look of the buildings. (Screemshot 20)
- Material Instance Overview architecture elements such as walls, pillar, beams, floors, roofs, chimney, doors, windows, arcade…
- Working interiors with basic props and furniture furniture
- 8 Pre assembled buildings modules with blueprints
- Pre assembled props and building elements such as windows, doors, walls… with blueprints
- Textured in Substance Painter.
- All models have UV baked textures, some also use RGB masks and seamless textures.
- 4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together. (Reduced In game Max Size where needed)
- 1 Particle for Candle Flame
- Example Map Included
Technical details
Number of Unique Meshes: 393 static meshes, 2 Flags with Cloth Simulation
Collision: Yes, automatically generated, some custom made.
LODs: Yes, automatically generated, some custom made.
Nanite Vertex Count:
- 20 up to 35.134
- 2820 up to 79.110 for ivy meshes
- 328 up to 413.912 for hipoly meshes
Number of Materials and Material Instances: 31 Materials, 122 Materials instances
Number of Textures: 219
Texture Resolutions: (Reduced In game Max Size where needed):
- 6 – 512×512
- 3 – 1024×1024
- 6 – 2048X2048
- 1 -4096×512
- 203 – 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: No
Compatibility
Home Page: _https://www.fab.com/listings/432fa0f0-bbc4-411a-b5ac-72ad05b4a4c8
P A S S W O R D jkdhfkjsd786786783$%$%$-DesireFX.me