Vertex Thickness Generator – Unreal Engine

Editor tool for calculating per-vertex mesh thickness (based on the GDC 2011 Colin Barre-Brisebois talk), that can be used in various calculations and effects like translucent and subsurface scattering shaders, soft-body simulation and others.

Calculated thickness is a grayscale value in the range of [0, 1], where 0 corresponds to the minimal mesh thickness and 1 to maximum. Thickness is calculated per-vertex and can be saved inside any mesh vertex buffer (uv0-uv7, normal, tangent or vertex color).

Version: 2025.5

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