Landscape System – Unreal Engine

DEMO VIDEO

A modular landscape material system that automatically blends multiple surface layers based on terrain slope, height, and mask data. Designed to create natural terrain transitions with minimal setup and full performance scalability.

Features:
Automatic slope-based texture blending
Height-based material layering
Reduced texture repetition across large environments
Modules:
ExpressionBase
Number of Blueprints: 2
Number of C++ Classes: 10
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Supported Target Build Platforms:
Windows (64-bit)
Supported Unreal Engine Versions: 5.7

Important/Additional Notes:
This product focuses on terrain material automation and does not include landscape meshes, textures, or environment assets.

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