Sci-fi Gunship UE – Unreal Engine

High detailed sci-fi gunship model with LODs

Features a pawn class with physics based movement

Moving elements are skeletal meshes

-wings movement works with animations and aim offset

-minigun attachment is rigged and with physics simulated swinging gun belt

-scanner is rigged and cycles trough idle animations if pawn is not possessed

-antenna swings with movement

…all elements are also imported as static meshes

All mechanics are in the pawn blueprint so it can be easily possessed and unpossesed

Materials are configurable, you can switch the camo texture with the ones available in the project or imported by you. You can also remove the camo and leave a clean color, configured by color overlay

Basic hit effects from starter content, are played upon impact

Note: In order for input to work in your custom project you have to setup the Axis Mappings. Go to Project Settings>Input>Bindings. From there add several Axis Mappings named

-MoveForward

-MoveRight

-Turn (for mouse)

-LookUp (for mouse)

-TurnRate (for gamepads)

-LookUpRate (for gamepads)

Afterwards, for each Axis Mapping, select Add Axis Mapping to Group and your respective input

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