Elderwood Shaman – Unreal Engine

Elderwood Shaman is a completely game-ready playable character ready to be integrated into your projects

The character is rigged with the Epic Skeleton hierarchy and comes with a third-person ready blueprint

Elderwood Shaman contains extra bones for parts of the mesh. These include both Skulls, Small Crow Skull, Knife Holder and Head Rings. The mesh also contains a bone for the Knife which can be used to pull out the object at any time

The character is also dynamically rigged. This means that all extra bones on the character are animated at runtime using physics, so you do not need to animate any of these bones manually. They are extremely performance-friendly and hardly take up any frame rate

The Shaman has tile-able micro details on his skin and clothes so close-up shots work extremely well on him

The Groom assets also have LODs, so only very close-up shots use the LOD0 for the groom assets, which might cause some slight performance issues

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