n00dSleep – Unreal Engine

DEMO VIDEO

n00dSleeper: The Seamless Sleep System for Your Game
n00d products now officially support all major desktop platforms!
Bring robust and reliable player logout mechanics to your game with n00dSleeper, a fully network replicated plug-and-play actor component. Designed for seamless integration with game modes, characters, and controllers, n00dSleeper simplifies the creation of persistent sleeper actors in your game world, representing players when they log out.

Key Features:
Ease of Use: Simple to set up and well-documented, ensuring you get your sleep mechanics running in no time.
Customization and Extension: Includes classes ready for childing and overriding, allowing you to tailor the system to fit your unique game mechanics.
Automatic Data Management: Handles the saving of relevant sleeper data automatically, making your gameplay seamless and stable.
Visual Feedback: Features a 3D widget that displays logged out players’ names and health, enhancing the immersion and information availability.
Flexible Integration: Allows for the referencing of your own armour pieces or whatever else your character is carrying on them, managing their relevancy efficiently within the system.
Controlled Stages: Implements staged login and logout processes, giving you full control over how your project handles the sleep mechanic from start to finish.

Included in n00dWorkshop and Fully Supported
n00dSleeper is part of the n00dWorkshop suite, ensuring compatibility and extended support across all your projects. Whether you are building a multiplayer RPG or a cooperative survival game, n00dSleeper integrates smoothly to enhance your player experience.

Version Control and Verification
Get verified and gain access to comprehensive support and all previous versions via our GitHub repositories, ensuring that you always have what you need to keep your game state-of-the-art.

Elevate your game’s logout mechanics with n00dSleeper—because every detail counts in crafting a memorable player experience.

Technical details:
YOU DO NOT NEED TO KNOW C++ TO USE THIS PLUGIN! ALL N00D PLUGINS ARE BLUEPRINT-FIRST, C++ WHERE REQUIRED!
Code Modules:
Runtime
Number of Blueprints: 3 (excluding examples)
Number of C++ Classes: 2 (Project Settings and Blueprint Function Library)
Network Replicated: Yes
Supported Unreal Engine Versions: 5.3 – 5.7

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