WebSocketClient – Unreal Engine

1. Use an Actor to connect to the WebSocket server, facilitating communication within your background cloud rendering architecture.
2. Supports custom IP and port.
3. Provides blueprint calls, including receiving message events, connection events, and sending message events.
4. Offers simple JSON serialization with three fields: Brief, Command, and Type, making it easy to build your own instruction set.
5. For the packaged program, provides a command-line method to set the IP and port: `-ws ws://127.0.0.1:9091`.

Features: (Please include a full, comprehensive list of the features of the product)
WebSocket Client C++ Plugin and Blueprint
Receive And Send Message
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
WebSocketClient(Runtime)
Number of Blueprints: 2
Number of C++ Classes: 1
Supported Development Platforms: Win64、Win32、Linux、MacOS
Supported Target Build Platforms:Win64、Win32、Linux、MacOS
Supported Unreal Engine Versions: 5.0 – 5.1

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