RizomUV Bridge Ultimate Edition v3.2.1 for Blender

RizomUV Bridge Ultimate Edition v3.2.1 for Blender
Installation:
Open up Blender and go to Edit > Preferences > Add-ons, click on install then browse to the zip file and click on Install Add-on from File….
Make sure the addon is enabled in the Add-ons panel.
Install only one version, if you attempt to enable multiple versions at the same time, it will cause problems. If you have done this and cannot install: delete all versions of the RizomUV Bridge from your Blender addons, then install the latest version.
Compatibility
‘RizomUV Bridge – Ultimate Edition’ is compatible with Blender 3.3+, Rizom 2022.2+, Windows, MacOS.
Legacy versions are available for earlier versions of Blender/Rizom.
The addon works by using the RizomUVLink which is a module provided by Rizom-Lab, this allows direct communication with RizomUV, it has the following requirements:
Windows only
Rizom 2023+
The addon will automatically detect if you are able to use the RizomUVLink based on your selected Rizom version and operating system, If you are not on a compatible system the RizomUVLink will be disabled and the addon will default to the backup method which doesn’t require the link.
The backup methods for MacOS and older Rizom versions can handle UV export/import but lacks the preset scripts and remote control options that the RizomUVLink enables.
Usage:
The addon UI can be found on the sidebar of the 3D Viewport under a tab called RizomUV, the default hotkey to show the sidebar is N. Please note that the RizomUV tab will only appear when you are in object mode.
Using the addon is very simple. Enter object mode and select the objects you wish to export to Rizom then click the Export button, Rizom will open with your objects already loaded. If you selected an autoseams script it will be applied to the active UV map. The Rizom settings will also be changed to match how you set them in the bridge UI.
Once you are done creating your UV maps save your file with CTRL+S, then return to Blender. Click the Import button and your UV maps will be transferred to your objects. The bridge uses the names of the objects and UV maps to determine where to transfer the UVs so it is important that you do not rename them before importing.
Every element of the addon UI has a tooltip so if you don’t know what something does just hover your mouse cursor over it.
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