SimpleBake v2.4.7 for Blender

Blender’s node-based material system is genuinely powerful. Building complex, layered PBR materials is well within reach. The problem comes when you need to actually get those textures out. Baking in Blender requires careful manual node setup, UV management, and a fair amount of patience. Do something slightly wrong and the results are quietly incorrect.

SimpleBake takes care of all of that. Select your objects, choose your maps, click Bake. No special node groups to add to your materials. No new workflow to learn. No limits on material complexity. It works with whatever you’ve already built.

No special nodes. No new workflow. Just baking.

SimpleBake supports PBR baking, all traditional Cycles bake modes, specialist maps (AO, Curvature, Thickness, Vertex Colours, Colour ID, Lightmap), background baking, high-to-low poly workflows, UDIM tiles, channel packing, image sequences, post-processing, and direct export to external files — all from a single panel.

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