Turbo Tools X 1.4.8 for Blender

Turbo Tools X whilst identical in terms of UI and workflow (for now), under the hood is a complete overhaul of the popular Turbo Tools addon, built specifically for Blender 5+.

Updating Turbo Tools V4 to support Blender 5 wasn’t possible without breaking backward compatibility with earlier Blender versions that many users still rely on. To ensure those users aren’t left behind, Turbo Tools V4 will continue to receive updates and support until Blender 4.5.4 LTS retires in 2027. Creating Turbo Tools X as a separate product avoids the challenge of maintaining two vastly different 8,000+ line codebases within a single addon. This approach allows V4 to remain a reliable option for users on older Blender versions, while X evolves alongside Blender 5 and beyond.

Turbo Tools X main features
Turbo Render – Automates complex render setup and implements professional rendering techniques, using a small number of artist friendly options. It also builds advanced denoising networks that allow fewer samples to be used for faster renders that retain more details than standard denoisers.
Publishing – After rendering you can use the publishing feature to output an unlimited number of compositions without needing to re-render.
Temporal Stabiliser – When enabled, it removes flicker from animations during publishing, that would otherwise require up to 40x longer render times to avoid.

Turbo Render
Even at very low samples, Turbo Render can retain fine texture details that are lost by other denoisers. The fine skin details and metallic paint flecks below, are a great example. Even when the standard denoiser is fed an image that’s rendered for twice as long, the fine details are still lost, as can be seen with this interactive slider!

Temporal Stabiliser
After rendering completes, you can click a single button to remove flicker from animations that were rendered with Turbo Tools. Unlike other solutions that require you to click a button and wait endlessly, only to be greeted by a poor result, and no options to improve it, Turbo Tools lets you view the results in real-time directly in the image editor, and cancel if it’s necessary to modify the stabiliser options. Even better, the process is entirely non-destructive, so if necessary, you can cancel and tweak some options and then restart the stabilisation without hours of waiting. Unlike 2d flicker removers that you find in various video editing softwares, Turbo’s stabiliser uses a wide array of 3d data to avoid artefacts, even in animations that have extremely fast and complex movement, such as machinery.

Publishing and other Compositor features
Publishing. After rendering completes, you can non-destructively output as many variations of your animation or still image as you want. There’s no need to re-render, so it’s lightening fast. For example you might want to try different colour grading or post production effects such as glow, lens flares, chromatic abberation, etc. Simply make your changes, choose a file format and output path and then click publish. Repeat as many times as you want.
Resave file output nodes. You can quickly output file output nodes without needing to render. Just select your file output node, and click a button. Supports both still images and animations.
Cache nodes. Select a node and click cache/uncache. It will replace the output of that node with a single cache node, and mute everything downstream. This allows you to bypass entire node trees or branches that were preventing the compositor remaining interactive.

Caching
Cache entire branches of a node tree to ensure fast performance.

Real-time Compositing
Add, tweak, and cache all in real time.

Real-time Graph Editor
modify graph editor curves in real-time via the graph editor for real time automation!

File Output Node Tools
One of the longest requested features for blender is to be able to resave a file output node without having to re-render the 3d scene….well now you can! Even better, this feature isn’t limited to single frames, you can actually resave all frames in a single click.
Not only that, you can also press a single button to generate and wire up file output nodes with the output destination automatically populated too!

Publishing
One click publishing temporarily discards any cache and exports your node tree at full quality to a movie file or image sequence. This can be done as many times as necessary as it doesn’t require the 3d scene to be re-rendered. Audio can be included in the resulting file by adding the audio strip to the VSE. With the ‘remove temporal flicker’ option enabled, animation flicker will also be removed during the publishing process, allowing you to render animations up to 40x faster!

DOWNLOAD FROM HOT4SHARE.COM
DOWNLOAD FROM SYNCS.ONLINE

(Visited 62 times, 1 visits today)