Sanctus Procedural Mapping v1.2.1 for Blender

Animate and deform objects that use procedural materials without mapping issues. Compatible with Rigs, Shape Keys, Modifiers, and Geometry Nodes.

Consistent Scale Across Objects
Objects using the same material will have the same texture scale regardless of dimensions.

Preserves Aspect Ratio
Aspect ratio is preserved automatically, even with unapplied scale.

Rig Animation Compatible
Keeps the texture fixed to the object surface during rigging.

Shape Keys Compatible
Textures stretch naturally with the mesh during morphing.

Modifiers Compatible
Coordinates adapt perfectly to non-destructive modifiers (Twist, Bend, Displace).

Geometry Nodes Compatible
Objects modified with Geometry Nodes setups also keep mapping correctly.

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