Surface Fill v0.2.7 for Blender

Surface Fill v0.2.7 for Blender
Surface Fill – is a powerful professional tool for automatically filling surfaces, edges, and curves with tiles, boards, or any other objects. The perfect solution for architectural visualization, creating floors, walls, ceilings, facades, and decorative elements.
Installation: After installation, the addon will appear in the Tool menu.
Key Features
– Smart Surface Filling
Automatic detection and filling of planar surfaces
Surface boundary detection by angle and material
Designed to work with “watertight” meshes (objects without holes)
Multiple fill modes:
Grid — classic grid pattern
Brick — brick pattern with row offset
Herringbone — herringbone pattern
– Precise Edge and Curve Filling
Edge detection by sensitivity (Edge Sensitivity)
Curve filling (Curve Sensitivity)
Intelligent direction detection
– Full Control Over Filling
Adjust offsets along X, Y, Z axes
Object rotation on three axes
Fill density control (Tile X/Y)
Support for negative offsets for overlapping
– Automatic Cutting
Boolean operations for precise boundary trimming
Three Boolean solver modes:
Fast — fast (general purpose)
Exact — exact (slower)
Manifold — manifold (requires watertight meshes)
– Professional Features
Copy normal smoothing modifiers
Backup of original meshes
Create separate collections for organization
Hide fills for better performance
System Requirements
Blender: 4.5.0 and above
Object Types: Mesh, Curve
Memory: 8+ GB recommended for complex scenes
Supported Patterns
Parquet and laminate flooring
Ceramic tiles
Wood paneling
Brickwork
Decorative panels
Suspended ceilings
Facade systems
Advantages
Time-saving — fill complex surfaces in seconds
Precision — automatic fitting and trimming
Flexibility — full control over every parameter
Non-destructive workflow — ability to undo and edit
Optimization — instancing and efficient memory usage
Target Audience
Architects and interior designers
3D visualization artists
Game developers (for environment creation)
Industrial designers
Visualization studios
Quick Start
Select a source object (tile, board, etc.)
Click “Fill Surface” in the tool panel
LMB – filling one surface.
Ctrl+LMB – automatic filling of surfaces throughout the object.
Alt+LMB – point placement of individual objects.
Click on a surface, edge, or curve to fill
Adjust parameters to your needs
Detailed Guide
1. Selecting Source
Use eyedropper or select object from list
Source must be a mesh object
All rotation and scale settings apply to source
2. Fill Settings
Basic Parameters:
Mode — fill mode (Grid, Brick, Herringbone)
Offset X/Y — distance between objects (can be negative for overlap)
Offset Z — offset from surface
Row Offset — row offset (for brick pattern)
Rotation:
Rotation X/Y/Z — object rotation on corresponding axes
Combined to create complex orientations
Tiling:
Tile X/Y — enable filling along corresponding axes
If both disabled — creates a single object
3. Boundary Detection
Edge Detection:
Corner Angle — minimum angle for surface detection
Edge Sensitivity — sensitivity to edges (0 = disable)
Curve Sensitivity — sensitivity to curves (0 = disable)
Material Boundary — use material boundaries
Additional Options:
Remove Wall — remove original face after filling
Hide Fills — hide fills for performance
Cut Mode — Boolean solver type
4. Interaction Modes
During filling:
LMB — fill surface/edge/curve
CTRL+LMB — fill all matching surfaces
ALT+LMB — place single object at cursor position
ESC/RMB — exit mode
Visual hints:
When hovering over edge: “Edge” label (gray color)
When hovering over curve: “Curve” label (green color)
Status displayed in top of panel
5. Scene Organization
Automatically created collections:
Surface Fill — parent collection
SurfaceFill_* — filled surface collections
EdgeFill_* — filled edge collections
CurveFill_* — filled curve collections
Original Mesh — original mesh backups
Fill Cutters — Boolean operation objects
Visibility Control:
Cutters — toggle cutter visibility
Clear All — remove all fills and restore originals
Hide Fills — temporary hide for performance
6. Advanced Techniques
Working with curves:
Uses Array + Curve modifiers
Fully editable result
Preserves all source parameters
Instancing:
When placing single objects, instances are created
Preserves all source attributes (materials, modifiers)
Memory efficient for duplicating complex objects
Normal modifiers:
Automatically copies Weighted Normal, Normal Edit, etc.
Correct application order (Boolean → Normal modifiers)
Smooth surfaces without extra work
7. Tips and Recommendations
For better performance:
Use Hide Fills when working with complex scenes
Choose appropriate Cut Mode for your task
Manifold — fastest but requires watertight meshes
Exact — for maximum precision
For better quality:
Adjust Corner Angle for accurate surface detection
Use Material Boundary for complex textures
Adjust Offset Z for proper positioning
For complex patterns:
Combine rotation on three axes
Use negative offsets for overlapping
Experiment with Brick and Herringbone modes
Troubleshooting
Problem: Surface not detected
Solution: Increase Corner Angle
Solution: Disable Material Boundary
Problem: Objects not cutting
Solution: Try different Cut Mode
Solution: Ensure mesh is watertight
Problem: Low performance
Solution: Enable Hide Fills
Solution: Use simpler source objects
Problem: Curve not detected
Solution: Increase Curve Sensitivity
Solution: Ensure curve is visible in 3D view
Usage Examples
Wooden floor:
Source: board
Mode: Brick
Row Offset: 0.5
Offset Y: 0.001 (minimal gap)
Ceramic tiles:
Source: square tile
Mode: Grid
Offset X/Y: 0.005 (grout lines)
Cut Mode: Exact
Suspended ceiling:
Source: profile
Tile X: enabled, Tile Y: disabled
Rotation X: 90°
Fill on ceiling surface
Facade system:
Source: panel
Fill along building edges
Material Boundary: enabled
Automatic corner trimming
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