Blend Poses By Gameplay Tag – Gameverse – Unreal Engine

Adds an additional animation blueprint node to Unreal Engine!
Designed to look and behave like it was a native part of the engine.
The new node “Blend Poses By Gameplay Tag” works exactly the same as the built in nodes “Blend Poses by Enum” and “Blend Poses by Int”, but uses Gameplay Tags for pose blending.
Works out of the box, no setup required.
Works with all tags from all sources.

Features:
New Animation Graph Node
Node name “Blend Poses By Gameplay Tag”
Code Modules:
GVBlendByGameplayTag (Type: Runtime)
GVBlendByGameplayTagEditor (Type: UncookedOnly)
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: N/A
Supported Development Platforms:
Windows: Yes
Supported Target Build Platforms:
Windows (Not tested on others)
Supported Unreal Engine Versions: 5.5 – 5.7

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