SplatCapture – Unreal to Gaussian Splat Pipeline – Unreal Engine

SplatCapture – Unreal to Gaussian Splat Pipeline – Unreal Engine
SplatCapture is a plugin that turns any Unreal scene into a training dataset for 3D Gaussian Splatting.
Workflow:
Place Volume Box → adjust settings → click Render → import to a Splat Training Software → trained splat.
No Structure-from-Motion required.
Main Features:
One toolbar widget that sits next to the Play button
Automatic collision-aware camera grid + manual camera placement
Camera-frustum point cloud tracing with density heatmap
Movie Render Queue integration (PNG/EXR, quality presets)
COLMAP export: cameras.txt, images.txt, points3D.ply + .txt
Features:
Automatic collision-aware camera grid placement
Manual camera placement for coverage gaps
Camera-frustum point cloud tracing with 45° Z-angle alternation
Density heatmap visualizer in Niagara
Movie Render Queue integration (PNG/EXR, quality presets)
COLMAP-format export (cameras.txt, images.txt, points3D.ply + .txt)
Coordinate conversion: UE → COLMAP – Adjustable focal length, manual exposure support
Editor toolbar widget
Code Modules:
Number of Blueprints: 2
Number of Widget Blueprints: 3
Number of Editor Utility Widgets: 1
Number of C++ Classes: 5
Network Replicated: No
Example Project: (Not provided)
Supported Development Platforms: – Windows: Yes – Mac: Yes
Target Build Platforms: N/A (This plugin is intended for Editor-only use and will not work in a packaged game.)
Important Notes:
Please ensure the EditorScriptingUtilities, Niagara and MovieRenderQueue Plugin is enabled.
Supported Unreal Engine Versions: 5.3 – 5.7
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