Agentic AI Game Dev: Build a 2D Platformer with Claude Code

Agentic AI Game Dev: Build a 2D Platformer with Claude Code
Master AI-Assisted Game Dev, Claude Code Agents, Pygame Physics, Procedural Generation & Professional Dev Workflows
What you’ll learn
⚡ Build a complete 2D action platformer in Python using Pygame with animations, physics, enemy AI, boss battles, and procedural level generation.
⚡ Master Claude Code: set up AI agents, slash commands, hooks, and CLAUDE markdown to automate and accelerate your entire development workflow.
⚡ Implement professional game systems: delta-time movement, sprite animation, collision detection, particle effects, tilemaps, and parallax scrolling.
⚡ Design AI-assisted code review pipelines using multi-agent workflows to write, review, and improve code automatically.
⚡ Generate game levels procedurally using Python scripts and AI-assisted design: no manual level building required.
⚡ Write test-driven code: validate game architecture, level structure, and conventions using automated test scripts.
⚡ Use AI memory, planning mode, and iterative review to architect and build larger projects without losing context between sessions.
Requirements
❗ Basic Python knowledge required (variables, loops, functions, classes). No game dev or AI tool experience needed: everything else is taught from scratch.
❗ A Claude Pro subscription (~$20/month) or an OpenRouter account (~$5 usage) is needed to run Claude Code throughout the course.
Description
Let’s be honest. Most developers have a graveyard of unfinished projects.
You start a game, get through the basics, and then hit a wall — the codebase gets messy, motivation drops, and the project dies in a folder somewhere. Sound familiar?
This course fixes that. You’ll build acomplete, fully playable Contra-style 2D action platformer in Python — and you’ll build it the way professional developers actually work today: withClaude Code and AI agents doing the heavy lifting on boilerplate, code review, and repetitive tasks so you can focus on the parts that actually matter.
This is not a Pygame tutorial. This is not an AI tools demo.
It’s a real project, built from scratch, using both at the same time.
You’ll set up Claude Code on day one, configure it to understand your entire codebase, create specialized agents with defined roles, and watch an AI pipeline write a feature, review it, flag problems, and fix them automatically. Meanwhile the game you’re building gets more complete every single session.
By the end, you’ll have shipped something real. Something you’re proud to put in a portfolio.
What You’ll Build
A fully playable action platformer with
✨ Responsive player movement, jumping, ducking, and 8-direction shooting
✨ Enemy patrol AI driven by an idle → alert → attack state machine
✨ Multi-phase boss battles that change patterns as health drops
✨ Procedurally generated levels, no manual level design required
✨ Particle effects, screen shake, parallax scrolling, and smooth sprite animation
✨ Tile-based maps, minimap, HUD, health bars, and a power-up system
✨ Every value tuned from a single config file: no magic numbers anywhere
✨ An automated test suite that keeps your architecture clean as the project grows
What You’ll Learn About Claude Code
This is where the course gets interesting. You won’t just use Claude as a fancy autocomplete. You’ll build a proper AI development environment
✨ Write aCLAUDE md that gives your AI full awareness of your project’s architecture, conventions, and goals so every suggestion it makes actually fits your codebase
✨ Createspecialized agents with defined roles: one writes features, one reviews them, one validates them
✨ Buildslash commands that scaffold new sprite classes, generate levels, and create boilerplate in seconds
✨ Set uphooks/skills that run automated quality checks on every single AI action before it touches your code
✨ Useplanning mode to have Claude design the architecture of a feature before a single line gets written
✨ Configurememory so Claude retains full project context across sessions — no re-explaining yourself every time you open a new chat
✨ Lock downpermissions and settings so your agents only touch what they’re supposed to
What You’ll Learn About Pygame
And the game dev side is just as deep
✨ A layered rendering system with proper background, midground, and foreground separation
✨ Delta-time physics so your game runs identically on every machine at every frame rate
✨ A reusable Entity base class with animation, health, invincibility frames, and timers baked in
✨ A state machine pattern for enemy AI that’s clean, readable, and easy to extend
✨ Tiled map integration for loading collision layers, decorative tiles, and camera tracking
✨ A projectile system with pooling, directional movement, and automatic lifetime cleanup
✨ Procedural level generation that places platforms, enemies, and pickups algorithmically
✨ Sprite optimization with convert_alpha() so your game actually runs fast
You know basic Python. You’ve maybe done a tutorial or two. You want to build something co
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