Realistic Drivable Raft – Unreal Engine

Realistic Drivable Raft – Unreal Engine
[ Quick Tutorial Video]
Enhance your projects with this properly constrained, physics-based Drivable Raft, paired with a high-quality and optimized Dynamic Water System with built-in, dedicated Buoyancy elements. Created specifically for calm water environments such as lakes and rivers, the system simulates soft Gerstner wave patterns, shadow occluded caustics, real-time ripples, splashes, and immersive underwater effects, delivering a rich blend of ambient realism and interactive behavior.
Suitable for both single-player and multiplayer experiences, the Drivable Raft includes a movement-responsive sail and rudder, synchronized character animations, and network-ready functionality. Perfect for open-world, survival, or adventure games.
To explore its full potential, play the available [ Demo Level] and refer to the [ Documentation] for setup guidance and a deeper understanding of the asset’s capabilities.
Key Features
Drivable Raft
🔹Original, handcrafted style, log raft mesh.
🔹Physics-based travel system with player possession.
🔹Character auto-attaches and animates to sit or stand on the raft.
🔹Sail dynamically morphs based on movement and speed.
🔹Rudder animates during steering with character hand sync.
Dynamic Water System
🔹Automatic wet surface simulation via modular material functions.
🔹Buoyancy System with attachable points for full control.
🔹Modular and optimized water plane using scalable instanced tiles.
🔹Supports multiple water bodies when needed.
🔹Tessellated water mesh simulating soft wave dynamics for lakes and rivers.
🔹Real-time ripples, splash effects, and shadow-occluded baked caustics.
🔹Underwater camera effects: waterline and depth-based fogging.
Environment Additions
🔹Realistic ambient fish groups simulated via Niagara particle system.
🔹Automatic procedural landscape material for natural terrain blending.
🔹Includes 16 optimized low-poly rock meshes for world detailing.
And more… (All showcased elements are included)
For any additional questions or update suggestions join the dedicated [ Discord Channel].
Updates
(Updates may occur taking customer suggestions and bug reports into consideration.)
Version V2 :
- Caustic lighting now correctly inherits the rotation and direction of the primary light source (bug fix).
- The camera mesh associated with the Scene Capture component is now fully hidden.
- The water surface mesh has been updated to include 6 LOD levels for improved performance across varying distances.
- Long-distance normal map patterns now smoothly fade out, providing a more realistic visual transition in large bodies of water.
Version V3 :
- Fixed a bug where the player’s speed was affected when below water level but not actually underwater. The blueprint now checks whether the player is underwater before executing the Character Speed function.
- Since most developers use only a single water plane, the Master Water variable was set to True by default to avoid missing effects.
Technical details
This Asset Pack contains:
- Detailed Documentation
- 1 Demo Level
- 1 Demo Character With All Components Attached
- 1 Demo Widget
- 12 Blueprints
- 27 Static Meshes
- 16 Static Meshes Foliage (Rocks)
- 39 Textures
- 22 Materials
- 14 Material Functions
- 1 Material Parameter Collection
- 7 Animation Sequences
- 4 Animation Montages
- 1 Animation Blueprint
- 1 Blend Space
- 1 Input Mapping Context
- 4 Input Actions
- 3 Niagara Systems
- 2 Sound Attenuations
- 8 Sound Waves
Input: Keyboard and Mouse.
Network Replicated: Yes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: Documentation
Compatibility
Home Page: _https://www.fab.com/listings/16c0975a-3018-4d22-a11c-dd404a50b85b
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