Stylized Fried Pork Knuckle and Vegetables – Unreal Engine

A collection of 18 hand-crafted stylized 3D props for cozy kitchen, tavern, and food-themed environments centered around a hearty pork knuckle dinner scene. Low-poly, PBR-ready, optimized for real-time rendering.

What’s included:
18 unique meshes (122–1,848 tris per model, ~11,830 tris total)
8 PBR texture sets (BaseColor, Normal, OcclusionRoughnessMetallic)
Texture resolutions: 1024×1024 to 2048×2048
Models: Pork Knuckle (x2), Bell Peppers (x2), Onions (x2), Potatoes (x2), Garlic (x2), Garlic Clove, Potato Sack, Tin Can, Cutting Board, Fork, Knife, Candle, Tablecloth

Technical details:
Real-world scale (cm)
Smaller props share texture atlases for draw-call optimization
SM_Pork_Knuckle_2 uses a second material slot for the exposed bone
No scripts, no plugin dependencies
Clean folder structure, consistent naming (SM_, T_, M_, MI_, P_, MM_)

Features:
18 unique stylized props for cozy kitchen, tavern, and food-themed environments centered around a hearty pork knuckle dinner scene
All Material Instances derive from a single parameterized Master Material (a second Master is provided just for the demo floor/plane)
Smaller props share texture atlases for optimization
PropsSetC and PropsSetD include two BaseColor variants for color-varied onions and bell peppers while reusing UVs and packed maps
SM_Pork_Knuckle_2 ships with a dedicated bone material slot for the exposed-bone look
Number of Unique Meshes: 18
Triangle Count: 122 — 1,848 tris per model, ~11,830 total
Collision: Yes
LODs: Yes, auto-generated
Custom Lightmap UVs: No
Number of Materials and Material Instances: 1 Master Material (and 1 more just for Demo), 10 Material Instances
Number of Textures: 10 BaseColor, 8 Normal, 8 OcclusionRoughnessMetallic (26 total)
Texture Resolutions: 1024×1024 – 2048×2048
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Unreal Engine Versions: 5.5 – 5.7

Additional Notes: Project uses Substrate, Shader Model 6 (DirectX 12), and Virtual Shadow Maps. Ray Tracing is optional. Compatible with Unreal Engine 5.5+.

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