Waypoint Time Trial – Checkpoint Race System – Unreal Engine

Waypoint Time Trial – Checkpoint Race System is a blueprint-based system for building time trial / checkpoint-style runs using a simple Point Transform array
Instead of manually placing waypoint actors, you edit an array inside BP_WaypointsManager, and waypoints are generated automatically in the level

Key Features

Auto-spawning waypoints from a single Point Transform array (editor-time, Construction Script)

Fast iteration: add/remove/reorder waypoints by editing array elements

Waypoint progression follows array order (Index 0 → 1 → 2 …)

HUD integration: point counter automatically displays Current / Total (Total = array length)

Timer display (minutes / seconds / centiseconds) suitable for time trials

Includes example map for quick testing and understanding the workflow

Quick Start

Open the example map (or your own level)

Place BP_WaypointsManager into the level

In BP_WaypointsManager → Point Transform (Array)

Add Element to create more waypoints

Edit Location / Rotation of each element to move waypoints

Array order defines the route (Index 0 → 1 → 2 …)

Compile BP_WaypointsManager to refresh the generated waypoints

Play the level — the HUD will display 0 / N where N = Point Transform array length

HUD Point Counter Logic

HUD format: Current / Total

Total is read automatically from Point Transform array length
So adding/removing transforms updates the HUD counter automatically

If you find this asset useful, a Fab review would really help. Thank you!

Supported Unreal Engine Versions
5.7

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