False Color Exposure – Unreal Engine

This exposure assist tool is a material that you can plug into the postprocess volume or into the camera, it works like False Color tool it the professional cameras
You can use custom gradients, one alternative gradient is included

Update 1.1: added overlay with exposure chart for default gradient, you can turn it on and off and tweak its position and scale in the material instance

Please notice, that the character and props shown in product images are not included

Technical details:
Number of Unique Materials and Material Instances: 2
Number of Textures: 9
Texture Resolutions: 1024×32, 1024×512
Supported Unreal Engine Versions: 4.26 – 4.27 and 5.0 – 5.8

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