Objective Path Locator – Waypoint System – Unreal Engine

DEMO VIDEO

Objective Path Locator – Waypoint System is a lightweight, Blueprint-only navigation helper that spawns a temporary spline path from the player to a target actor using NavMesh pathfinding. Trigger it via Enhanced Input (default X) and optionally show a target marker widget.

Key Features:
Press X to spawn a temporary path to the objective
NavMesh-based route with a spline visual guide
Optional target marker widget
Auto cleanup after a configurable lifetime
Blueprint-only, clean and lightweight setup
Works with keyboard
Quick Setup
Add a NavMeshBoundsVolume to your level and build navigation.

Features:
• On-demand objective path using NavMesh pathfinding
• Spline-based visual guide (optional ground alignment)
• Optional target marker widget
• Auto cleanup after configurable lifetime
Number of Blueprints: 4 (BP_LocatorSpline, BP_LocatorTarget, AC_LocatorTarget, WBP_LocatorTarget)
Input: Keyboard (Enhanced Input)
Network Replicated: No (client-side visual helper; trigger on owning client)
Supported Development Platforms: Windows
Supported Unreal Engine Versions: 5.7 – 5.8

Important/Additional Notes: Requires NavMeshBoundsVolume and built navigation. Path is generated only if the target is reachable on NavMesh.

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