Build a modular stylized village in Blender, export with GLB, then assemble, light and present it in Unreal Engine 5
What you’ll learn
⚡ Plan a stylized environment with references, human scale, blockouts, silhouette checks, and camera composition
⚡ Build a reusable modular Greek island architecture kit with buildings, roofs, stairs, doors, windows, and props
⚡ Create consistent UVs and seamless materials with controlled texel density, grain direction, and tile variation
⚡ Set clean origins, pivots, names, scales, normals, and attachment points so assets snap together correctly
⚡ Export a clean GLB asset library and preserve separate meshes and useful pivots in Unreal Engine 5
⚡ Assemble a layered village with a clear focal point, readable skyline, rock foundation, and supporting foliage
⚡ Improve simple materials with sky, sun, fog, exposure, ambient occlusion, tangents, and colour grading
⚡ Present the finished environment with a cinematic 16:9 camera, simple animation, and final video render

Requirements
❗ A computer running Microsoft Windows, Linux, or macOS capable of running Blender and Unreal Engine 5
❗ Blender downloaded and installed
❗ Unreal Engine 5.8 or newer installed through the Epic Games Launcher
❗ No advanced Blender or Unreal Engine experience is required; basic navigation helps, and the full workflow is shown step by step
❗ A willingness to work through a substantial project and build an organised, reusable asset system rather than a one-off scene

Description

Stop Building Assets That Only Work Once
Have you ever spent hours modelling a building, only to discover that its pivots are useless, the UVs stretch, the pieces refuse to snap, or the Unreal Engine import turns the whole thing into a clean-up project? The missing skill is not another random modelling trick. It is learning how to design the kit, the hand-off, and the final environment as one connected production system.

In this course, you will create a bright, stylized Mediterranean village from the ground up. You will begin with reference planning, human scale, blockouts, and silhouette. Then you will build a reusable family of white-plaster buildings, blue domes and trims, terracotta roofs, stairs, walls, doors, windows, lanterns, pots, rocks, and architectural details in Blender.

Once the kit is ready, you will clean it for export, transfer it through GLB, validate it inside Unreal Engine 5, and rebuild the village from separate, editable building blocks. The final stages cover ambient occlusion, tangents, skybox and sun setup, fog, exposure, rock foundations, custom shrubs, colour grading, CineCamera framing, camera animation, and final video output.

The result is more than a single finished scene. You will leave with a repeatable modular environment-art workflow you can apply to future game worlds, stylized architecture, portfolio pieces, and real-time projects.

What You Will Build
Your finished project is a compact Greek-island-inspired village with a clear blue-domed church landmark, stepped white architecture, terracotta roof accents, exterior stairways, courtyards, warm rounded rocks, green foliage, a bright clouded sky, and a cinematic 16:9 presentation.

✨ A complete reusable modular architecture kit in Blender

✨ A clean, tested GLB asset library with practical pivots and separate meshes

✨ A layered Unreal Engine 5 village assembled from editable building blocks

✨ A real-time lighting and material-readability setup for clean stylized surfaces

✨ A polished hero image and an optional short CineCamera animation

The Complete Blender-to-Unreal Engine 5 Workflow
✨Resource Pack and Project Setup: Organise the supplied materials, references, reusable assets, Geometry Nodes tools, scale guide, skybox, and sun resources, then choose the Asset Browser, Append, or copy-and-paste workflow that fits your project.

✨Modular Building Foundations and Roof Systems: Create scalable building bodies, floor rings, rounded roof forms, procedural terracotta tiles, lattice-deformed roof variants, and clean preview materials.

✨Doors, Windows, and Architectural Props: Build reusable door and window families, shutters, supports, crosses, pillars, pots, a chimney, a lantern, and other details while keeping UV direction and material separation under control.

✨Stairs, Walls, Rocks, and Kit Variations: Generate modular stairs, create platforms and curved walls, build seamless corners, sculpt and optimise rocks, and produce additional variations without rebuilding the asset family.

✨Export, Import, Sky, and Lighting Setup: Clean names, transforms, normals, origins, and Collections, export through GLB, preserve pivots, fix imported materials, and establish the custom skybox, sun, Skylight, fog, and manual exposure.

✨Village Assembly and Material Readability: Use the kit as actual building blocks, create stepped massing and focal hierarchy, refine architectural detail, and strengthen contact and form with ambient occlusion and tangent corr

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