Nav 3D – Unity

Your agents were never meant to walk. Let them fly! 🚀


NavMesh keeps AI glued to the ground. Nav3D is true volumetric navigation for Unity: A* pathfinding and ORCA collision avoidance in full 3D space — no navigation mesh, no ground plane, no waypoint hacks. While other pathfinding solutions route agents across surfaces, Nav3D gives them the whole volume of your scene.


🔗 Find out more:

🎮 target=”_blank”>Live demo | 📖 target=”_blank”> | 💬 target=”_blank”>Forum | ▶️ target=”_blank”>Video tutorials


On the Unity Asset Store since 2017 — actively developed and supported.


PERFECT FOR

Birds and flying creatures, fish and underwater life, dragons, drones, aircraft, spaceships, submarines. Aerial combat and drone sims, space games, underwater worlds, tower defense with air units, zero-g environments — anywhere “walkable surface” simply doesn’t apply.


WHAT YOU GET

Real 3D pathfinding — A* over an adaptive octree that represents your entire scene volume, from vast open skies down to tight corridors.
Fully multithreaded — paths are computed on worker threads; your frame rate doesn’t pay for navigation.
ORCA local avoidance — crowds of agents weave past each other smoothly instead of colliding or jittering.
Static and dynamic obstacles — bake level geometry into a binary file with Nav3DObstaclePreBaked for near-instant loading, or add, move and remove Nav3DObstacleRuntime obstacles in play mode while agents re-path on the fly.
Per-region resolution control — spend octree detail only where the action is, keeping memory and bake times low on huge maps.
Path smoothing — natural, flowing trajectories instead of blocky graph paths.


BUILT FOR PRODUCTION

One line of code to move an agent — add a Nav3DAgent component, call MoveTo, done. A clean, lightweight API with full C# source code included and no external dependencies.
Deep tuning when you need it — per-agent ScriptableObject configs cover speed, radius, avoidance behavior and ~30 parameters in total; agents of different sizes and characteristics coexist on the same scene.
Async everywhere — long operations report progress and support cancellation.
Debug-friendly — event-driven API plus editor gizmos for paths, octree and avoidance.
Proven performance — Windows, macOS, Android and iOS.
7 demo scenes, video tutorials and full documentation — a working example for every major feature.


Stop faking 3D movement with waypoints and raycasts. Give your agents a real sense of space.


⚠️ Note: WebGL is not supported.

Home Page: _https://assetstore.unity.com/packages/tools/behavior-ai/nav3d-100285

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