BoZo – Stylized Modular Characters – Base Pack – Unity

BoZo – Stylized Modular Characters – Base Pack – Unity
BoZo: Stylized Modular Characters is a character creation system to allow you or your players to quickly create unique characters that are ready to play.
2.5 MAJOR UPDATE back up your project before updating
This Asset is not required to use other packs is the series each pack is standalone.
This Asset is compatble with others in the Stylized Series
Features:
100 Customizable outfits pieces
Mixable hairstyles with 10 front styles and 15 back styles
Hairstyles have their own rig to allow animations and physics applied to them independently
Base body that blends between male and female
Adjustable Height, Head Size, and Shoulder Width and more
Facial blendshapes to create unique faces
Modular blendshapes to create your own unique expressions
Simple Humanoid rig compatible with mixamo and other animation packages
A Skin and Clothes shader for customizing colors (Requires the Unity shader graph installed)
Includes a character customization scene
Simple Lightweight outfit Equip System
Save System, Save as Scriptable Object and JSON
Save Character as Prefab
Merge Characters into 1 Mesh, and 1 Material
Full Plug and Play MagicaCloth2 Support
Asset Breakdown:
Total: 100 Unique Assets
19 Tops
16 Bottoms
12 Footwear
3 Gloves
5 Hats
3 Overalls
10 Front Hairstyles
15 Back Hairstyles
2 Head Accessories
4 Face Accessories
6 LowerFace Accessories
3 Head
1 Body
1 Eyes
Technical details:
Polycount Averages
Tops 5000 Tris
Bottoms 2500 Tris
Footwear 1500 Tris
HairBack 4000 Tris
HairFront 2000 Tris
Head Accessories 700 Tris
Face Accessories 700 Tris
Head 6000
Each Textures range from 512 -1024 Tops, 256-512 Bottoms Feet and Hair
All Assets contain Diffuse and Normal Map
Most Outfits include Blendshapes for (BodyType, Chest Size) excluding Head, Hair, Face Accessories which have none.
Custom Shaders:
Ouftit Shader –
Created in Shader Graph
Can Customize Up to 9 Colors
Layer Up to 2 Textures (Decal, Pattern)
Technical details:
Supported version: 2021.3.21f1
Render pipelines: Built-in, URP, HDRP
Humanoid rig with Eye bones and Jaw bone
Hairstyles have their own rig
For facial animations use Blendshapes.
Animations are not included. Supports Mixamo and other animation packages
Physics are not included.
Rigging: Yes
UV mapping: Yes
No LODs
Polycount Ranges from 13k-25k depending on customization
Each Textures range from 512 -1024 Tops, 256-512 Bottoms Feet and Hair
All Clothes and Hairstyles contain Diffuse and Normal Map
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