RealBlend – Mesh Painting & Creation – Unity
RealBlend – Mesh Painting & Creation – Unity
Real Blend streamlines your level design workflow by combining advanced vertex painting, mesh sculpting, and procedural geometry creation into a single, unified interface. Stop switching back and forth between Blender and Unity. Add physical detail, blend textures, and create paint-ready meshes instantly.
Beta Status Create & Sculpt features are currently in beta. More tools and improvements planned. Price will increase once major updates are added. Current license holders will receive all updates :).
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Links to FREE textures to use with this tool:
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🎨 Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
- URP & HDRP (5-Layer Blend): Paint up to 5 distinct material layers (Base + 4 Overlays) using full RGBA channel mapping for high-fidelity environments. Now uses shared samplers to reduce material sampler usage.
- URP & HDRP (3-Layer Blend): Use the optimized 3-way variation blender (Base + 2 Overlays), with shared samplers, texture variation, and painted wetness. Includes an optional Wetness Mask; leaving it unassigned preserves the existing wetness appearance.
- Built-In Render Pipeline: Basic limited 3-blend shader with variation support. Requires extra fine-tuning for desired results with the “Contrast” variable.
- Procedural Noise: Both blend modes support the built-in Noise Module to generate dirt, grime, and edge patterns without manual strokes, with adjustable settings and a preview before applying.
🗿 Mesh Sculpting & Topology
Modify your mesh geometry without leaving the editor.
- Sculpt & Shape: Pull, push, smooth, nudge, and flatten geometry.
- Edit Elements: Move, rotate, or scale selected vertices, edges, and faces.
- Refine & Remove: Add local detail through subdivision or remove faces with circular and square brushes.
- Boolean Cuts: Use a closed cutter mesh to create openings in supported meshes, with optional interior materials.
📐 Procedural Creation
Instantly generate paint-ready meshes with even topology. Create floors, walls, boxes, and fully curved surfaces along splines with adjustable resolution, curvature, and pivot points.
💾 Workflow Utilities
- Bake to Asset: Save your work as a permanent static mesh asset and optionally remove the paint-storage component.
- Mask Packer: Includes a utility to pack Metallic, AO, Height, and Smoothness maps into a single texture. Defaults to RealBlend and lets you choose texture sets for automatic 3-layer or 5-layer material setup, selecting the appropriate URP or HDRP shader for your project.
- Mesh Paint Transfer: Transfer existing paint onto a revised static mesh, with preview, position matching, and optional surface projection. Creates a separate painted copy while preserving the original, one mesh object at a time.
For the Fastest Support Please Use Discord:
Link to Documentation:
80 LEVEL Article: