Cosmo Succubus Girl
Cosmo Succubus Girl
Key Features:
Low-poly
Fully Rigged
Scythe included
Apple Blendshapes
Easy Color Change
Polycount | The Character does not have LOD system
Cosmo Succubus Girl:
Faces 46662
Tris 89422
Verts 51362
Succubus Scythe:
Faces 2983
Tris 5510
Verts 3239
Rig:
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result. You can find a full list of additional bones 🔗here >
Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes:
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, make hair and bangs longer/shorter, and switch between human/elf ears and change its form.
Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Material ID Maps for
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
4K Textures
BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
10 Texture sets – Body, Head, Eyes, Hair, Lashes, Teeth, Scythe, Bot, Top, Other
Textures are packed for better optimization
Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included
Original_Link_https://fab.com/listings/5d35be55-aebc-4b6a-b0f1-1c08c43b75d1
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