Kitsune Yuna
Kitsune Yuna
3D model of a cute girl in a long dress. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy, RPG, or dress-up game.
Renders are made is Marmoset Toolbag 3
The Asian-themed environment assets in the background are not included.
Key Features:
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Easy Color Change
Polycount | The Character does not have LOD system
Kitsune Yuna:
Faces 83422
Tris 162246
Verts 102526
Kitsune Yuna (without tail and fox ears)
Faces 56854
Tris 109110
Verts 64288
Kitsune Yuna (nude with tail and fox ears)
Faces 70368
Tris 137608
Verts 87957
Rig:
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones 🔗here >
Character’s Rig has been tested with various animations, such as:
ALSv4
3rd person standard animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
Blendshapes:
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast, butt, and nail size, change hair length, and adjust the animal ear form. Knee morph targets are also included.
Different Outfits and Modularity:
The model is completely modular, you can remove or add any part you want.
Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
The sword from the pictures is not included. It is used for demonstration purposes only.
If you are using animations where legs are far away from each other like running animation, please use special bone dress_front and dress_back for the dress to avoid its intersection through the leg.
Material ID Maps for:
Skin
Eyes
Hair
Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
4K Textures
BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Armor
Textures are packed for better optimization
Unreal Engine Project
Supported version: 4.19+
Epic Skeleton rig with additional bones
For facial animations use Morph Targets
Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
Material Instances with MatID map for color change are included
3rd person standard animations are included
Separated Meshes for Master Pose / Leader Component are included
Wind Simulation for Hair!
Blueprints are not included
Features:
Blendshapes / Morph Targets / Facial Expressions
Wind simulation for hair
Modular
Epic Skeleton with additional bones
3rd person character animations are included
Material Instances
Color change of any part
Different outfits
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Number of Materials and Material Instances: 55
Number of Textures: 91
Texture Resolutions: 4096×4096
Supported Unreal Engine Versions: 4.19 – 4.27 and 5.0 – 5.4
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton
Original_Link_https://fab.com/listings/2aa35b5b-374a-45fa-9fc7-51e30911312e
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