Valkyrie

DEMO VIDEO

Feature:
Separate mesh parts
51 Face blend shapes/morph target (supporting LiveLink Face from Apple)
Rigged with Epic Skeleton.
Cloth physics simulation
The wings have a separate skeleton

Character:
Polygons: 31482
Vertices: 42436
Triangles: 62545

Hair1:
Polygons: 13735
Vertices: 22200
Triangles: 27450

Hair2:
Polygons: 10656
Vertices: 16981
Triangles: 21302

Wings:
Polygons: 12992
Vertices: 31923
Triangles: 26136

WingsSmall:
Polygons: 8788
Vertices: 21672
Triangles: 17656

Sword:
Polygons: 954
Vertices: 1184
Triangles: 1838

Spear:
Polygons: 1403
Vertices: 1790
Triangles: 2724

Technical Details:
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Model has a UE4 skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 30
Animation types (Root Motion/In-place):
Root Motion: 1
In-place: 29
Number of characters: 1
Vertex counts of characters: 33953 – 89350
Number of Materials and Material Instances: 45
Number of Textures: 102
Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)

Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no

Important/Additional Notes:
Bone Spine_03 contains a Wings socket designed to attach Wings (SK_Wings/SK_WingsSmall).
Bone Hand_L contains Weapon_L socket, designed to mount Swords (SM_Sword)
Hand_R bone contains Weapon_R socket for Spear (SM_Spear).
Bone head contains Hair socket, to hold Hair (SK_Hair1_WithSK/SK_Hair2_WithSK)
The bone thing_r contains socket SK_Belt_L, designed to fasten the Belt
The thing_l bone contains the SK_Belt_R slot for attaching the Belt

Original_Link_https://unrealengine.com/marketplace/en-US/product/valkyrie-03

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