Fantastic Metaballs System
Rendering metaballs In UnrealEngine4. There’s no limit to the quantity of balls (Determined by the performance of the GPU) Includes: Rendering High Quality MetaBalls in RealTime Creating Pseudo-3dTexture in BP Sampling Pseudo-3dTexture in MatRendering fantastic metaballs in realtime.MetaBalls can be modified in the BluePrints.
Create&Sample your own 3d-texture in BP&Mat.
Pre-raycast the 3d-texture&Special culling for metaballs in material to accelerate the progress of raymarching.
No limit to the quatity of balls,determined by the performance of the GPU.
32 Balls in each CUBE in the example,970m,60fps.
3 Example BP in the project:Random Position&Rotator;Physical Balls;Fluid;
10 Material Example in the project.
Asset version: 4.25