Asset Store – SC Post Effects Pack v2.1.7

Introduction Video

Extends Unity’s post processing with 34 additional screen effects. Aiming to provide visual enhancers or feedback effects.

Included effects:

  • Edge detection Highlight the edges of objects or colors
  • Fog Distance and height fog with 2D density noise. As well as single, gradient and skybox color modes.
  • Sunshafts Radiate sun rays from a directional light and skybox
  • Caustics Projects an animated caustics texture over the scene, within a certain height range
  • Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.
  • Cloud Shadows Projects a texture over the world (cloud example texture included)
  • Tilt Shift Horizontal or Radial depth of field effect
  • Ripples Make the image appear to wave
  • Lens Flares Draw procedural lens flares on bright spots
  • Colorize Remaps the screen’s color to a gradient texture (eg. night or thermal vision)
  • Refraction Create cracked glass, scratches, frost etc.
  • Kuwuhara Transforms the image into a real-time oil-painting
  • Sketch Creates a hatching effect based on luminance
  • Ambient Occlusion 2D Adds self shadowing based on luminance
  • Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks
  • Blur Gaussian and Box blurring methods
  • Speed Lines Anime/cartoon speed effect
  • Color Split Simulates the derefraction of color channels
  • Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)
  • Pixelize A retro resolution effect, creates pseudo pixelart
  • Dithering Creates a checker-pattern Lo-Fi shading effect
  • Posterize Limits the screen to old school 1-16bit color depth
  • Sharpen Makes the image appear crisper (useful when using TAA)
  • Double Vision Crosseyed vision, either full-screen or limited to the edges
  • Hue Shift 3D Simulates psychedelic color breathing
  • Overlay Fix an image to the screen, includes blending options
  • Kaleidoscope Splits the screen up into mirrored “pie” pieces
  • Transition Steps through a gradient to transition to a black screen (eg. GBA Pokemen)
  • Black Bars Creates a vertical/horizontal letter-boxing effect
  • Scanlines Draw horizontal lines over the screen
  • Tube Distortion Bend the image like a CRT screen
  • Danger Warn for damage or grow ice over the screen.
  • Gradient Draws a gradient over the screen
  • Mosaic Circular, hexagonal and triangle patterns

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